11332 modules
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GENG0015 2027-28
Coursework
Engineering is built on experimentation, evidence, and digital technologies. This module develops the practical laboratory and computational skills that underpin modern engineering, helping you build confidence in collecting and analysing data, solving engineering problems, and communicating technical information professionally.
Through hands-on laboratory activities, you will develop practical skills in measurement, experimental techniques, data analysis, and engineering judgement while learning how to evaluate the accuracy, reliability, and quality of experimental results. Alongside this, you will gain experience of computational thinking, introductory programming in Python, collaborative software development, and the use of digital tools to support engineering investigations. Working individually and in teams, you will also strengthen your technical communication, teamwork, and professional laboratory practice.
By the end of the module, you will have developed the practical, digital, and professional foundations needed for successful engineering study. These skills will prepare you for laboratory work, programming, design projects, and evidence-based problem solving throughout your degree and future engineering career -
GENG0015 2025-26
Coursework
Laboratory Exercises
This part of the coursework module provides:
- An introduction to experimentation, data collection, and error analysis.
- Opportunities to complete formal reports based on laboratory work.
Computer Applications
This part of the coursework module provides:
- An introduction to the digital world in the context of academic study within the UK Higher Education system.
- An introduction to programming in Python.
- An opportunity to work in a group using software development cycles. -
HIST2252 2027-28
Creating Elizabeth I: Ancient Inspiration for a Renaissance Queen (1558-1603)
Elizabeth I is regarded by many as the most influential of the Tudor monarchs but how did she and those around her, including her parents, tutors, and courtiers, fashion her into the queen we know as Gloriana? While presenting her as a pious, just and legitimate ruler were essential, Elizaeth and her court also drew upon many facets of the Ancient World to help bolster her position as a queen regnant. They also took inspiration from late 14th century reception of the ancient world in the form of lists of the Nine Worthy Women which consisted of three classical queens and leaders, alongside three Jewish and three Christian inspiring women.
Elizabeth received a very good humanist education to help shape her as a female prince. She studied classical texts and learnt Greek and Latin, and once queen she made use of Roman oratory in her writing and speeches. During this module we will explore how Elizabeth and those around her drew up classical mythology, female role models from the Bible, powerful women such as Cleopatra and Arthurian legends from the 5th century CE to create many of the most famous portraits, plays and poems that celebrated Elizabeth I as queen. -
HIST2252 2028-29
Creating Elizabeth I: Ancient Inspiration for a Renaissance Queen (1558-1603)
Elizabeth I is regarded by many as the most influential of the Tudor monarchs but how did she and those around her, including her parents, tutors, and courtiers, fashion her into the queen we know as Gloriana? While presenting her as a pious, just and legitimate ruler were essential, Elizaeth and her court also drew upon many facets of the Ancient World to help bolster her position as a queen regnant. They also took inspiration from late 14th century reception of the ancient world in the form of lists of the Nine Worthy Women which consisted of three classical queens and leaders, alongside three Jewish and three Christian inspiring women.
Elizabeth received a very good humanist education to help shape her as a female prince. She studied classical texts and learnt Greek and Latin, and once queen she made use of Roman oratory in her writing and speeches. During this module we will explore how Elizabeth and those around her drew up classical mythology, female role models from the Bible, powerful women such as Cleopatra and Arthurian legends from the 5th century CE to create many of the most famous portraits, plays and poems that celebrated Elizabeth I as queen. -
HIST2252 2029-30
Creating Elizabeth I: Ancient Inspiration for a Renaissance Queen (1558-1603)
Elizabeth I is regarded by many as the most influential of the Tudor monarchs but how did she and those around her, including her parents, tutors, and courtiers, fashion her into the queen we know as Gloriana? While presenting her as a pious, just and legitimate ruler were essential, Elizaeth and her court also drew upon many facets of the Ancient World to help bolster her position as a queen regnant. They also took inspiration from late 14th century reception of the ancient world in the form of lists of the Nine Worthy Women which consisted of three classical queens and leaders, alongside three Jewish and three Christian inspiring women.
Elizabeth received a very good humanist education to help shape her as a female prince. She studied classical texts and learnt Greek and Latin, and once queen she made use of Roman oratory in her writing and speeches. During this module we will explore how Elizabeth and those around her drew up classical mythology, female role models from the Bible, powerful women such as Cleopatra and Arthurian legends from the 5th century CE to create many of the most famous portraits, plays and poems that celebrated Elizabeth I as queen. -
ARTD1136 2026-27
Creative Computing I: introduction to programming
This module introduces you to principles of programming for creative applications. Using accessible platforms including block-based coding, simple robotics and front-end web design you will work on exercises that will quickly develop your technical skills and allow you to experiment with creative ideas. -
ARTD1136 2025-26
Creative Computing I: introduction to programming
This module introduces you to principles of programming for creative applications. Using accessible platforms including block-based coding, simple robotics and front-end web design you will work on exercises that will quickly develop your technical skills and allow you to experiment with creative ideas. -
ARTD1136 2027-28
Creative Computing I: introduction to programming
This module introduces you to principles of programming for creative applications. Using accessible platforms including block-based coding, simple robotics and front-end web design you will work on exercises that will quickly develop your technical skills and allow you to experiment with creative ideas. -
ARTD2157 2026-27
Creative Computing II: applied programming
In this module you will build on your technical and creative practice in programming to explore the possibilities of applied and pervasive computing. Through workshops you will experiment with hardware and material systems that might include wearable tech, locative applications or simple robotic or Arduino systems. You will consider the social and ethical implications of creative technical systems and applications. -
ARTD2157 2027-28
Creative Computing II: applied programming
In this module you will build on your technical and creative practice in programming to explore the possibilities of applied and pervasive computing. Through workshops you will experiment with hardware and material systems that might include wearable tech, locative applications or simple robotic or Arduino systems. You will consider the social and ethical implications of creative technical systems and applications.